The sequel was developed by Obsidian Entertainment rather quickly, resulting in the RPG feeling unfinished in some areas and making it feel buggy, which led to some fans to create mods to help restore some content. Although Star Wars: Knights of the Old Republic 2 was received relatively well by fans and critics, the game still had a rough development which made RPG feel rushed in the long run. Recently, Drew Karpyshyn, one of the writers of the original KOTOR, has revealed why BioWare didn’t develop KOTOR 2.

Why Bioware did not make a Star Wars: Knights of the Old Republic sequel

During a Reddit AMA on July 12, Star Wars: Knights of the Old Republic writer Drew Karpyshyn explained why BioWare didn’t develop a sequel. In response to someone acquiring about BioWare’s ideas for a sequel, Karpyshyn said, “We actually didn’t have a chance to get that far. Various partners (publishers, etc.) made it clear they wanted a sequel in 1 year, and we didn’t feel that was realistic for the quality we wanted to deliver. So we never even started discussions about what we would do next.” In another comment, Karpyshyn said that he enjoyed Star Wars: Knights of the Old Republic 2, but said that it “felt more like it’s own thing than a direct continuation of the original” He went on to say that he knows some talented deveopers working on the remake and is “curious” to see what they come up with. Fans are also hoping for a Knights of the Old Republic movie or TV show, and you can read the latest updates about that here.

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